NetPlay Schedule Formats & Rules

We will not use pitching charts that carry over from series to series until we reach Power match-ups. Relievers will be limited to 4 innings in a 4 game series and relievers may not pitch in more than 3 games in a 4 game series. Teams must set starting rotation at beginning of tourney for ALL games. Starters must have 3 days rest between starts on the

schedule. We will use pitching chart with STPC rules once Power match-ups start. With this new pitching rule in effect, teams may now play games out of order. 

_________________________________________________________

NETPLAY SPECIAL RULES (*)

(STPC Rules will be used in all other cases)

 

T

0.05

CONCESSIONS

There are no concessions in NetPlay Tournaments.

 

 

 

 

 

T

0.17

For NetPlay Series only, computer results are accepted even when they differ from what these rules would call for.   Note: Does not mean that you can intentionally violate these rules.  For example, a 1W pitcher can’t hit & run per T19.11 even though the computer would let you do it.

 

 

 


T

10.2

Pitcher Eligibility and usage. … A pitcher who starts must rest 3 games before pitching again. A S/R or R/S must rest at least three games before starting after relieving. A reliever may not pitch more than 4 innings in any 4 consecutive games. A reliever may never pitch in 4 consecutive games. To determine how many innings a reliever can pitch in the current game, add up the innings pitched in the previous 3 games and subtract from 4….  If a pitcher does not retire a batter, he still gets credit for pitching in that game. EXCEPTION: For NetPlay and PureStrat series only, bull pen resets before every 4-game series during round-robin play.

 

 

 

 

 

 

 

 

 

 

S

25.0

INJURIES

T

25.1

All injuries are for the rest of the current game only.

 

 

[See NetPlay Page] If player gets injured but computer says he can stay in game, he still must be removed.

(*) An injured starting pitcher must be removed. There is no way to duplicate the STPC rule exactly in this case.

--In the above case and all such cases in which the computer requires a certain result, regardless of the STPC face-to-face rules, the computer result by necessity shall be accepted.

 

 

 

 

 

 

T

32.0

SHOOTOUT RULES  -- [See NetPlay Page] “The shootout will be a regular 9 inning game with all pitchers fully rested and pitching usage will not count towards next game. In the shootout, any starting pitcher may be used and relievers are limited to 2 innings. Highest seed will be home team but the average of both parks will be used. If the average is 10.5 or above, you will round down. If 9.5 or below, round up.”

 

 

If you click on the wrong button by mistake when making a decision , you must accept the results unless the opposing manager agrees it was a mis-click

 

It is not possible to delete plays after a game is over.

 

Host will give days off prior to each game at Game Setup

 

RESPONSIBILITES WHILE PLAYING

The computer game executes most of the rules in these tourneys, but each owner needs to play his part in helping run a smooth competitive tournament. It is the responsibility of BOTH owners to keep track of pitching eligibility throughout a series. You should know, when an opponent brings in a reliever, how many innings that pitcher is eligible. You should also know how long your own pitchers are eligible to pitch. Communicate with the other owner to make sure you are on the same page if it is getting close. 

 (1) Keep a Pitching Sheet for both teams, or take notes from Box Score after each game.

(2) Share Pitcher usage for last 3 games of prior series, before starting a Playoff Round in which P does not reset.

(3) Before NetPlay Round Robin, preset Starter Schedule for whole Round Robin & share with opponent.

         Starter Schedule/Rotation may never be altered through all Power Matchups, but only before Playoffs begin.

 

 

Random Case Studies

Case 1 A pitcher pitches to more batters than is allowed and the opposing manager notices this after the game. Remedy: Game results stand. This is the reason that both owners must be aware of bullpen usage during the game. It is not possible to delete plays after a game is over and therefore these errors must be caught. If any owner suspects foul play with bullpen use please report it.

Case 2 In the middle of a game, a manager realizes that the wrong SP was used. Remedy: Restart game.

Case 3 A player makes an illegal PH (pinch-hits for the last remaining player that can play a position). Remedy: Rewind game to before the illegal PH (you will notice this almost immediately in the next half inning).

Case 4 In a netplay game if you click on the wrong button by mistake when making a decision , you must accept the results unless the opposing manager agrees it was a mis-click.  For example, If you attempt to get a lead for a runner on 1st and are unsuccessful and his chances to steal is 40% and by mistake you click on attempt steal when you really meant to click on do NOT steal, you must accept the results. The same is true for throwing to the wrong base by mistake. The results will stand. 

 

COMPUTER GAME SETTINGS

 

Main Rules – Super Advanced with BK/WP/BK

Stealing – Super Advanced Steal System

Miscellaneous Rules – Use Miscellaneous Rules

Injuries – Yes, but reset before each game. If a player is injured but computer says "Remains in Game" He must be removed. Max a player can be injured for is rest of game.

Groundball A – Allow GBA on Pitcher Cards

Ballpark Effects – Yes

Weather Effects – No

Clutch Hitting – Yes

Strategy – Super Advanced Strategy Charts

Closer – Use Closer Rules

Pitcher Fatigue -  Use SADV Fatigue Rules 

Maximum Rules - NOT Used

Robbing HR Rule - NOT USED 

 

 

 

 

 

 

 

 

 NETPLAY PLEDGE

Include your agreement to this Pledge in your registration Email.

 

I hereby Pledge to conduct myself as follows for the entire 2020 NetPlay season:

1) I will not pursue an argument with any player or bad-mouth any player. I will pursue any new, specific grievance with Region Director Jim Galloway. If my grievance is with Jim Galloway, I will notify him and pursuit it with the person serving as deputy for the given tournament.

*(2) I will follow all rules as listed above  and here:  http://strattpc.com/STPCrules.htm 

3) I will play quickly in the early innings when no changes are allowed. I will not toggle back and forth to my lineup screen except in case of an injury or weakened pitcher, or unless I realize some inadvertent violation has occurred (i.e., player fielding an illegal position).

4) I will pay my chosen monthly fee before my draft begins.  No exceptions. (This year, PayPal or other electronic payment will be the only accepted payment methods. NetPlay must receive your payment on Saturdays before we select draft positions on Sundays.)

5) I will play each series on time. I will play the entire Round Robin in the time allotted per schedule sent by Director each month.

6) I will provide, before the 1st draft, both an email and a Text or Phone # and will respond to messages related to the draft or playing games.

7) During the Draft, I will not allow myself to be skipped more than once. To avoid being skipped if I know I must be away for a time, I will either communicate my next picks to someone to make for me, or load Autopicks into StratDraft. (**)

8) I will follow this Rule Interpretation procedure: I will stop playing any game, without finishing it, until the Director, or his deputy for that division, rules on the issue and corrective action. HAL will not allow replaying a completed game, so do not finish such a game.

________________________________________________________________________

*(2) Includes S/R & RP usage in self-contained series that can be played out of order.

 

**(7) DSIM will take over for anyone violating Rule 7. Whether you are allowed to retake your team during or after the Draft is at the Director’s discretion. Your Entry will be refunded if your team

becomes a permanent Dummy team.

 

 

 

 

 

 

 

 

2020 CLOUD INSTRUCTIONS FOR PLAYERS

On your Game Setup screen, Click on Cloud in upper right near Help to access Cloud functions.

 

For: October-November Regional League:                                                                     

League File-name                                           2018N1

(*)LEAGUE NUMBER                                         1099   

(*)LEAGUE ACCESS CODE                             06524       

 

Caveats:

1.    You may change your CM during the tournament, but you may not change your Starter Schedule during the 28-game Regular Season, including Power Matchup series.  All existing Rules apply. Starter-Relievers must rest 3 games (may not relieve) before and after a start.  CM MUST BE UNLOCKED!  Put a ZERO in the CM Key box. OK to leave Lineups blank.

2.    The DSIM teams have been removed from Schedule, leaving 2 blocs of 4 blank dates.

These gaps do NOT rest your pitchers. They are imaginary artifacts that make it possible

To re-use the complex Home-and-Away schedule.

 

From the Strat HELP file (My Comments in ALL CAPS below):

League Members Download the League and Claim a Team or Teams    DO THIS NOW!

Commissioner notifies league members of the League Number and League Access Code.  SEE ABOVE

Users Upload their Team Computer Managers with their Starter Schedule.

--Later, update CM to change Lineups only; Starter Schedule cannot change during Regular season.

Users Play their games for the current "Block"   User utilizes the View League Status menu item

to display the current league status - he must wait until the Commissioner has indicated the current

block of games is ready for download.--        WHOLE ROUND ROBIN IS ONE BLOCK, BUT SEE IMMEDIATELY BELOW.

--Highlight Your team to upload Home games

--Highlight Opponent’s team to upload Away games!!

Each of our series has 2 Home & 2 Away.

 

SCHEDULE FORMATS

Regular Season Tie-Breaker:  The following will be used to seed the teams for power matchups. 1. head to head 2. Winning pct vs. division  3. NFL Method: Records vs #1 overall; vs. #2, etc. 4. if not all tied teams will make power matchups there will be a 1 game shootout to see who advances. The shootout will be a regular 9 inning game with all pitchers fully rested and pitching usage will not count towards next game. In the shootout, any starting pitcher may be used and relievers are limited to 2 innings. Highest seed will be home team but the average of both parks will be used. If the average is 10.5 or above, you will round down. If 9.5 or below, round up.

Playoff Tie-Breakers: The following will be used to break ties for seeding: 1. head to head 2. Winning pct vs. division 3. NFL Method: Records vs #1 overall; vs. #2, etc.  4. If 2 or more teams tie for last Playoff Spot, see below

NETPLAY ELIMINATION GAMES FOR PLAYOFF/PM SPOTS When more than 2 teams are tied”.

The shootout will be a regular 9 inning game with all pitchers fully rested and pitching usage will not count towards next game. In the shootout, any starting pitcher may be used and relievers are limited to 2 innings. Highest seed will be home team but the average of both parks will be used. If the average is 10.5 or above, you will round down. If 9.5 or below, round up.--

 

LEAGUE PLAYOFFS: The top 2 teams from each division will advance to the League Playoffs. The #1 team from each division will play the #2 team from the opposite division in the semi-finals. The #1 seed will be home in games 1,2,6, and 7. The 2 winners of the playoff series will advance to a best of 7 World Series. 

 

NETPLAY ELIMINATION GAMES FOR PLAYOFF/PM SPOTS

When more than 2 teams are tied.

Teams seeded by Tie-breaker method described in main rule

 (Face-to-face, then NFL method).

Pitcher usage & other rules described in main rule.

 

Scenario A:  4 teams for one spot Single elimination (one loss eliminates).

a)      4 is at 1; 3 is at 2. Losers eliminated.

b)     Winners play (higher seed home). Winner advances to Playoffs.

Scenario B:  3 teams for one spot: Single elimination (one loss eliminates).

a)      3 is at 2. Loser eliminated.

b)     1 is at Winner. Loser eliminated. Winner of (b) advances to playoffs.

 

Scenario C:  4 teams for 2 spots: Single elimination (one loss eliminates).

a)      4 is at 1; 3 is at 2: Losers eliminated; Winners advance.

 

Scenario D:  3 teams for 2 spots: Double Advancement: 2 Total Wins Advance.

Takes 3-5 games. ROUND ONE:

a)      #2 is at #1.

b)     Winner of (a) is at #3. 

If Winner of (a) wins he Advances, and

c)      #3 is at loser of (a). Since Scenario D no longer applies, this is now

           a Simple Elimination (2 teams for one spot) & Winner advances.

     

But if Winner of (a) loses,  Teams are re-seeded & Round Two is played:

ROUND TWO (Parallels Round ONE): 2 TOTAL Wins (in Rd 1 & Rd 2) advance.

#3 is 1-0, so becomes #1.  Winner of (a)  is 1-1 & becomes #2 if not already.

Loser of (a) is 0-1 and becomes #3, if not already.

d)     New #2 is at New #1.   Winner has 2 wins, and Advances.

e)      New #3 is at Loser of (d).  Since Scenario D no longer applies, this is now

           a Simple Elimination (2 teams for one spot) & Winner advances.

     Winner of (d) is higher Playoff seed than winner of (e).

 

  


 

NetPlay Round Robin & Power Matchups

by Division Size

Draft

# of Playing

# Making Playoffs

Round Robin

Format of

Power Matchup

re-seed,

 Division Size

 Divisions

per Playing Division

# of Games

Round Robin

#1

then PM#2

 

 

 

 

 

 

 

(****)6

1

2

20

5 x 4

2v3, 1v6, 4v5

(*)same or 2v3,1v5,4v6

7

1

2

28 or 24

6 x 4

2v3, 1v6, 4v5; out: 7

 (none)

8

1

3(**)

28

7 x 4

 (none)

 (none)

(***)9

1

3(**)

24

8 x 3

3v4,1x6,2v5;out: 7,8,9

 (none)

10

2

2

20

4 x 4 + Crossover

2v3, 1v4, 5v5cross

Same, but 2v3, 1v5, 4v4cross, If 5x5 is a rematch.

(***)11

1

4

30

10 x 3

 (none)

 (none)

12

Split into two 6-man playing divisions; see above. 4 make Playoffs.

13

Split into a 7- and a 6-man playing division; see above. 4 make Playoffs.

7 man group 1 PM 6 man group 2 PM

Tournament Size:

14

Split into two 7-man leagues. 4 make Playoffs.

15

Split into 8- and 7-man leagues. 5 Playoff teams; 8-man has a prelim Playoff best-of-5, #3 vs #2.

(**)16

Split into two 8-man leaguess. 6 Playoff Teams. The two #1's get a Quarter-Final Bye.

(**)17

Split into 9- and 8-man leagues. 6 Playoff Teams. The two #1's get a Quarter-Final Bye.

(**)18

Split into two 9-man leagues. 6 Playoff Teams. The two #1's get a Quarter-Final Bye.

(**)19

Split into 10- and 9-man leagues. The 10- has 2 divisions. 7 Playoff teams; Seed #1 - #8.  #1 gets Q-F Bye.

20

Split into two 10-man leagues, each with 2 5-man divisions (See Size 10 above). 8 make Playoffs.

21

Split into 11- and 10-man leagues; treat as Sizes 10 & 11 above. 8 make Playoffs.

22

Split into two 11-man leagues. 8 make Playoffs.

(*)

(*) Same as PM#1 unless re-seeding results in no change in seeding.

(**)

(**) If #1 gets QF Bye & a tie for #1, an Advancement game is played with Elimination Game rules,

        to determine #1 seed. Neither team eliminated.

(***)

(***) Note that only 3 Starters are seen per Round Robin series.

UNDER RECONSIDERATION

(****)

(****) If both #5 & #6 are mathematically eliminated from reaching Playoffs, 2v3&1v4, then reseed & repeat,

          or 1v3&2v4 if matchups identical.