10 Team Tournament
We will not use pitching charts that carry over from series to series until we reach Power match-ups. Relievers will be limited to 4 innings in a 4 game series and relievers may not pitch in more than 3 games in a 4 game series. Teams must set starting rotation at beginning of tourney for ALL games. Starters must have 3 days rest between starts on the schedule. We will use pitching chart with STPC rules once Power match-ups start. With this new pitching rule in effect, teams may now play games out of order.
Team FORMAT: 10-man
draft, random split into 2 divisions of 5 after draft is completed. 4 game round
robin against your division and one 4 game series vs. team from other division
(20 games); then two 4 game position matchups (for top 4 of each division) (28
total games). Top 2 teams from each division make playoffs. Semi-Finals
= Best of 7 with Both Semi-Final winners advancing to Tournament
Here is the schedule.
set 1 = 1-2, 4-3, 5B vs. 5A crossover
set 2 = 3-1, 5-2, 4A vs. 4B crossover
set 3 = 1-4, 3-5, 2B vs. 2A crossover
set 4 = 5-1, 2-4, 3A vs. 3B crossover
set 5 = 2-3, 4-5, 1B vs. 1A crossover
*team on right is home in games 1 and 3
Power Matchups: After all teams have played 20 games, the top 4 from each division will continue to play while the bottom team from each division will be eliminated. Teams will play within their division, two 4 game series. Teams will be ranked 1-4. The first power matchup will be team #1 vs. team #4 and team #2 vs. team #3. After the first power matchup, teams will be re-ranked and team #1 will play team #4 and team #2 will play team #3. If the 2nd power matchup will match the same teams that played in first match then team #1 will play #3 and team #2 will play team #4. Pitching Rotations will NOT reset prior to power matchups but will after the 28th game. Relief carries over from round 1 to round 2 of power matchups. Highest seeded team will get to choose if they want to be home in games 1 and 3 or games 2 and 4.
Regular Season Tie-Breaker: The following will be used to seed the teams for power matchups. 1. head to head 2. Winning pct vs. division 3. if all tied teams will be in top 4, use dice roll to seed. 4. if not all tied teams will make power matchups there will be a 1 game shootout to see who advances. The shootout will be a regular 9 inning game with all pitchers fully rested and pitching usage will not count towards next game. In the shootout, any starting pitcher may be used and relievers are limited to 2 innings. Highest seed will be home team but the average of both parks will be used. If the average is 10.5 or above, you will round down. If 9.5 or below, round up.
Playoff Tie-Breakers: The following will be used to break ties for seeding: 1. head to head 2. Winning pct vs. division 3. if still tied, dice roll will be used to seed teams. 4. If 2 or more teams tie for 2nd place there will be a 1 game shootout. The shootout will be a regular 9 inning game with all pitchers fully rested and pitching usage will not count towards next game. In the shootout, any starting pitcher may be used and relievers are limited to 2 innings. Highest seed will be home team but the average of both parks will be used. If the average is 10.5 or above, you will round down. If 9.5 or below, round up.
LEAGUE PLAYOFFS: The top 2 teams from each division will advance to the League Playoffs. The #1 team from each division will play the #2 team from the opposite division in the semi-finals. The #1 seed will be home in games 1,2,6, and 7. The 2 winners of the playoff series will advance to a best of 7 World Series.
Hitter Eligibility and Usage. Position players must have 300 plate appearances (at bats + walks). If the player has a catcher rating on his card he needs to have only 250 plate appearances. Players with no position on their card are 1b-5e30. Unless forced by an injury, players may only play at positions that are on their card. Teams must have a back-up at each position. Position players may not be replaced until the sixth inning unless injured or the opposing manager changes his pitcher. (In this later case, changes may not be made until the new pitcher takes the mound). If you hit for your pitcher in the bottom of the 5th inning, the pinch hitter may stay in the game. Unless forced by an injury a manager may not remove a player from the game if doing so makes it impossible to cover all defensive positions. Exception: You may pinch hit or pinch run for your last eligible pitcher. We will not use the outfield mobility rule, so a player that is only rated to play CF may not play LF or RF. Players may NOT be traded.
Pitcher Eligibility and Usage.
Relievers must have 40 innings and a relief rating on his card. Starters must have 125 innings and starter rating on his card. Each team must have at least 4 pitchers who can start. A starting pitcher must be removed at the end of the tenth inning and cannot be removed until he has given up 4 runs or pitched 5 innings.(*) Each team must draft at least 4 starting pitchers. A relief pitcher entering the game before the sixth inning must bat in the same position in the lineup as the pitcher he’s replacing except that a relief pitcher may enter the game in the spot of an injured player if the batter (or subsequent pinch runner) who pinch hit for the pitcher can cover the position of the injured player. Pitchers may not pinch hit for position players but they may pinch run.
(*) See footnote under “Exceptions” below.
Injuries. Injuries will be for rest of game only. If player gets injured but computer says he can stay in game, he still must be removed.
NO DH during play. DH only players (players that do not have a fielding rating at any position) will be allowed to play 1b with default rating of 5e30.
Pitchers Hitting Cards. The individual pitchers hitters cards will not be used.
Main Rules – Super Advanced with BK/WP/BK
Stealing – Super Advanced Steal System
Miscellaneous Rules – Use Miscellaneous Rules
Injuries – Yes, but reset before each game. If a player is injured but computer says "Remains in Game" He must be removed. Max a player can be injured for is rest of game.
Groundball A – Allow GBA on Pitcher Cards
Ballpark Effects – Yes
Weather Effects – No
Clutch Hitting – Yes
Strategy – Super Advanced Strategy Charts
Closer – Use Closer Rules
Pitcher Fatigue - Use SADV Fatigue Rules
Maximum Rules - NOT Used
Robbing HR Rule - NOT USED
OTHER RANDOM RULES
Host will give days off prior to each game at Game Setup.
You cannot hit and run with a 1W hitting pitcher.
You cannot pinch run for a runner who has tried and failed to get his lead,
unless the P or C is replaced with one with a worse arm (hold rating).
The outfield mobility rule is not used. Outfielders are only allowed to play their listed positions.
Pitchers may only pinch-hit for other pitchers. A pitcher may not pinch-hit for a non-pitcher. Pitchers may pinch-run for anyone.
EXCEPTIONS TO STPC RULES REQUIRED BY NATURE OF COMPUTER
(*) An injured starting pitcher must be removed. There is no way to duplicate the STPC rule exactly in this case.
--In the above case and all such cases in which the computer requires a certain result, regardless of the STPC face-to-face rules, the computer result by necessity shall be accepted.
RESPONSIBILITES WHILE PLAYING
The computer game executes most of the rules in these tourneys, but each owner needs to play his part in helping run a smooth competitive tournament. It is the responsibility of BOTH owners to keep track of pitching eligibility throughout a series. You should know, when an opponent brings in a reliever, how many innings that pitcher is eligible. You should also know how long your own pitchers are eligible to pitch. Communicate with the other owner to make sure you are on the same page if it is getting close.
Random Case Studies
A pitcher has only 1/3 of an inning of eligibility left. There is a runner on first and less than two outs. The batter hits into a double play. Remedy: No penalty. The pitcher must be removed and the extra 1/3 of an inning must be entered on the pitching sheet.
A pitcher who is not (or is no longer) eligible to pitch faces at least one batter. Remedy: Reset the game to when the pitcher had legally retired his last batter and resume play from that point forward. The offended manager may also choose to accept the result. In this case, the pitcher must be removed from the game and both managers must e-mail the commissioner to indicate why this pitcher was allowed to pitch that many innings. Note that this is only a remedy in-game.
A pitcher pitches to more batters than is allowed and the opposing manager notices this after the game. Remedy: Game results stand. This is the reason that both owners must be aware of bullpen usage during the game. It is not possible to delete plays after a game is over and therefore these errors must be caught. If any owner suspects foul play with bullpen use please report it.
In the middle of a game, a manager realizes that the wrong SP was used. Remedy: Restart game.
A player makes an illegal PH (pinch-hits for the last remaining player that can play a position). Remedy: Rewind game to before the illegal PH (you will notice this almost immediately in the next half inning).
In a netplay game if you click on the wrong button by mistake when making a decision , you must accept the results unless the opposing manager agrees it was a miss click. For example, If you attempt to get a lead for a runner on 1st and are unsuccessful and his chances to steal is 40% and by mistake you click on attempt steal when you really meant to click on do NOT steal, you must accept the results. The same is true for throwing to the wrong base by mistake. The results will stand.